Vray vs redshift reddit. Redshift renderer: Redshift has a variety of packages with different price points to suitable your budget. Being unbiased means you have access to a lot more detail, but of course the trade off is that it takes time to dial in the exact look. I have never been so insulted and lied to as I was with VRay. Here is the pricelist of Redshift. Switched from Octane to Vray. The look you can achieve in any renderer, its all in the tweaks. Also will test one more thing today, doing vray color in srgb and then adding it to ocio node for conversion and will see how results are looking. 5x more GPU power to match Redshift's speed. Octane is finicky at times but just like Arnold, I prefer it's out of the box results. 2 - ~33. Redshift is the world’s first fully GPU-accelerated, biased renderer. Jul 4, 2021 · In the end, Redshift is so fast, and its production features get better with every release. Studio drivers are released once a month while game ready drivers are released whenever they feel like. 6. Vray is also good, but I could never get my head around it. gumroad. But if you know what you are doing you can get amazing results with these as well. Choose D5 Render if: Beginner-friendly, real-time rendering, mid-range hardware. You can get excellent quality from any of these common renderers, it's perhaps more of a question of what you want. I voted Octane, but I absolutely recommend Redshift over everything else. Redshift gpu usage is limited. You can achieve same quality with Sketchup and Vray but a little harder. Feature incomplete. Corona is owned by Chaos now and has adopted some of v-rays tech. That said what the "best renderer" is can't be answered. Early versions of Vray are complicated at least for me. Feb 24, 2016 · Or are they rentable? For example, scaling octane can be easy at $20/month for a 2 gpu machine. While in Octane with the standard settings I can Jan 26, 2022 · What is the best render engine for you, when it comes to your Cinema4D workflow in 2022?In this video, I wanted to explore deeper how to figure out what is t Claim V-Ray and update features and information. You can also use Redshift, VRay, Renderman and many others instead of Arnold. If you want absolute accuracy, Vray is the way to go. But, it’s also generally not as fast as a pure GPU engine, like Redshift or Octane. But more expensive if you have a machine with 4 gpu’s for example. 5 - ~34. If you want to go for a cpu renderer than vray should do. Get it for free at blender. Scale should be an easy fix, I beleive Max uses inches and C4D uses centimetres, so either conform both your softwares to use the same, or account for this difference when importing. Redshift has little support for all the Maya shading nodes, and off the top of my head I don't recall whether we did that AOV in Redshift. Blender is the much better tool for hobbyists. Enabling motion blur enables camera and transformation blur. It may be the standard for Max but Renderman is probably the most commonly used overall for motion picture VFX. Certainly over the last forty years Renderman is king. Octane and Redshift are full physical GPU renderers. Now that Vray also supports GPU rendering, Vray GPU helps speed up your rendering process. Lumion, as far as i know, is pretty much just a better, higher quality version of Enscape so I'd definitely go for that. It's slow, it's complex, it puts emphasize on studio workflows. materials do as well. If you have the wallet leniency and play games in Ultra HD or, at the very least, start at a monitor resolution of 2560x1440, we can't argue that it'll be a great addition towards any enthusiast-class gaming rig. The difference is down to the person pressing the buttons. Terrible. LongFluffyDragon. Still, GPU utilization tends to be less efficient compared to Redshift. Plus, I often don't have the time to add in physically based Welcome to the world of Redshift. Mar 6, 2022 · Now, let us get to the point and dive deeper into how Multi-GPU scaling in Octane, Vray & Redshift. It's just a preference. Blender is an awesome open-source software for 3D modelling, animation, rendering and more. ) Also It is really hard to work with high polygons in Sketchup. The GeForce RTX 4080 offers staggering numbers. V-Ray is a better option for still renders, with significantly more options. While RS scales almost linearly, and that's what i would expect from a GPU renderer, Vray not so much. The SME also glitches more with VRay. Redshift vs. This is due to the fact that Vray is a biased render engine, whereas Arnold is an unbiased renderer. You won't notice it on lighter scenes but man it can bench press some heavy shit compared to octane. Or the reverse and you'll struggle to find a solution aside from the manual Heard that recent redshift also adding its own color picker, will need to investigate that. It's like asking what "the best car" is. Arnold or Vray seem to be the choice of archviz designers. Compare KeyShot vs. So Enscape is better for me. I thought it was real. Paid monthly: $50. If you need for speed, renderer like Enscape, Lumion are the way to go. Enscape is so fast that you won't even have time to get off your chair, static renders are done in seconds. Its weird how there is practicaly 0 documentation for this isue. They just flat out lie that it works. 5 on 1660 ti gpu MSI Laptop, my gpu can reach up to 1900 mhz power. I personally use arnold because it's free and it gives a very nice render. There are some minor things you can change if you want to reduce render time or increase quality with slower speed. com/theo_kerr_/Tweet Me: https://twitter. Keyshot vs Vray vs Octane Hi Redditors! So as an industrial designer, my workflow has been Rhino > Keyshot for the past few years, and its been pretty alright so far, but im looking to improve the quality of my work, and iv always heard of how Vray is less intuitive and takes longer, but gives much better results than keyshot. 6% Redshift 00:38 - 100% 00:57 - ~50% Hello fellow artists, i wanna ask about what is the best render engines for 3D product animations, im currently using vray, but honestly im not very happy with the results, is redshift better intergrated with c4d and gives nicer results? Lumion is a game engine in the end. Cinema 4D with the Octane Renderer works really well and fast but when I try to use Redshift everything turns to shit. while it does list the 3 types of supported motion blur in the docs. Yeah, I don't use Redshift all the time, more often using Octane or Unreal or just the viewport. If you're using Unreal, I would venture a guess that you might be taking advantage of the real-time rendering capabilities, so a 4090 might make sense. Steeper learning curve, appreciated by experienced users. So I'm in the wait-and-see camp. There are some arguments that CPU rendering is more accurate in attaining photorealism, but the work I do isn't geared towards photorealism anyway. Each is best suited for different situations. With the help of a good GPU, your rendering time with Redshift and Arnold GPU is cut down several times. My personal opinion- octane is the easiest and most versatile. Apr 28, 2019 · That said, Vray and Redshift, while faster than the others (CPU (+GPU?) and GPU respectively) also look underwhelming esp where transparent Shaders are concerned. Vray would take me around 7 days for just the rendering of all my views for a project (typically 15+ scenes). You'll have a difficult time matching renders in Redshift that have come from 3DS Max. Jan 5, 2020 · Some of these tests include support for NVIDIA’s OptiX ray tracing and denoising acceleration through its RTX series’ RT and Tensor cores. Redshift has a deadline integration where you can rent nodes and pay for just the time you use the license. Light directionality - this is a huge one that’s made lighting significantly easier in VRay. Also, if they think that a 6 year old computer is going to do wonders with Lumion, well In the first video I linked, the C4D + redshift render performance is bad and he claims not all of the memory is utilized. 11. Aggressive-Eagle-219. . ago. Arnold GPU: Paid every 3 years: $1,085/3 year. Compare price, features, and reviews of the software side-by-side to make the best choice for your business. Our testing found Octane needed about 1. Cant speak about Corona or Vray as I didn't tried them. I'm using redshift 3. Redshift is amazing for look dev. So if you don't only use Houdini + Karma, but also 3rd party renderers, maybe the Axiom Solver or other 3D software, I would assume that you run the risk of it not performing well. Exporting/Importing scenes and especially FX is really painful. Quality wise redshift is not up to par with Arnold or VRay in my experience, so purely from a quality point of view it's not the best renderer. Fucking unreal. But people are reporting that the workaround in Redshift seems to be working well. by Visualstandards. Enscape would take me a day or two. Corona is tailored for archviz so you dont see a lot of Corona users outside archviz area. Because putting models in a scene and press render doesn't make you an artist. What you think is a good option to use for rendering 3D Animation, or the best option perhaps. Probably never faster than redshift since all they do is work on optimize their engine. With like 5 different ways of doing sss you’d think one would look good but they’re all mediocre. Typically, you would plug a roughness map into the Reflection > Roughness parameter. It's more like a direct lighting pass, and that result was in Blender. Octane is a fast, simple and produces some great results. However if you are interested in archviz, V-ray is way better. Redshift is also rock solid for a proper production environment. Arnold is very slow because it is physicaly correct renderer, so i wouldn't use it for stylised cartoon like animations. The quality is fantastic, and it's render times are lower than Arnold or Vray. Production Focused Features – Redshift directly targeted 3D production environments when they designed Redshift and it shows. art/classesLUTS For VFX artists and c The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Redshift’s per material and light sampling controls seem pretty antiquated by now. Starting at $1199, however, it's very expensive. So, once, again, there's actually no comparison to be had because Cycles isn't a viable option. It doesn't matter which one you pick, the 3 main renderers (renderman, arnold, vray) are all excellent and none is more physically accurate than the others. For those still very much in love with CPU rendering but May 12, 2023 · According to the tests above, we can clearly say that RTX4090 is the best GPU for Redshift, Octane and V-Ray rendering. Vray is typically faster than Arnold. As the title suggests. Apr 27, 2023 · Both of them are excellent 3D render engines. This question is to get an idea and satisfy a curiosity, at the same time for fun, so entertain the idea, as I'm now. You would be better doing things in Unreal with Vray or Octance. I pretty much use VRAY just because of habit but is there any reason to move over to these other renderers or is VRAY still a good choice today? Mar 2, 2023 · Redshift is generally more affordable, with flexible licensing options that make it accessible to a wider range of users. But it's the best when it comes to Redshift vs Octane vs Arnold vs Vray, Great Render Engine Comparison Test! Tutorial. Motion graphics prefer C4D. However, V-Ray RT Open CL works properly on Fermi-, Kepler- or Maxwell Arnold is slower but studios like it because it can render complicated scenes with not much fuss. There's a fair amount of Houdini work as well. When you work with both Arnold and Vray renderers on one scene, you will notice the difference between them in terms of speed and interactivity. Maya has the viewport and software renderer, which are actually renderers, and Arnold is a dedicated renderer that's part of the bundle. com/l/IBmVD"V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3d Here is a breakdown of what the different 3d renderers offer, not reviews, so you can decide which render engine is right for you. Examples of Biased render engines include C4D Standard and Physical, Redshift, Arnold, Vray. Corona is adding features at a rapid pace and is catching up. Check out this comment I made a while back, explaining the differences in detail, when someone else asked a very similar question. Can anyone help me fixing this problem please. That said - if you want to stick with Houdini - a render integration is always better than export/import. Plus it can handle more heavy and complex projects. Octane Render. Redshift is fast. Enscape cost twice as much as V-Ray, but it may be worth the money if it saves me time and frustration. Redshift and Octane seem to produce similar results, with Redshift requiring more tweaking, but it can be taken further. Redshift is well known for its lightning-fast speed while Arnold is best for high-quality and detailed images. In this tutorial you will learn how to render the Objects in Wireframe mode in Maya with different type of Rendering Engine like- Maya Software, Redshift, V- Jun 23, 2016 · So i did a very basic scene and compare render times per GPU combo, and also compare with Redshift renderer. 5 - 100% 00:42. As far as GPU renderers go, Redshift is one of the most feature-complete. In terms of actual performance on a given scene, I have no idea. The Node editor for the textures makes sense in both programs, I have a feeling Redshift might be slightly more on point but it might just be a preference thing. It's been like 8 years since they started to implement it. I think you can only control camera and deformation. Receiving dozens of questions from our customers asking about which render engine is best for Cinema 4D software with GPU rendering? We decided to make a ser Welcome to the Autodesk Maya Subreddit. Arnold has it in the latest beta, and V-Ray is in full release. Maybe the workflow differs a bit from one another but i don't think it's a huge difference. Jan 5, 2022 · "The Ultimate Introduction to Redshift For Cinema 4d" Course:https://mographplus. Share With: Rate This Article. Here’s my first scene. We share and discuss topics regarding the world's leading 3D-modeling software. Redshift is by far the future of hybrid GPU/CPU rendering options, and in my experience the most consistent if you happen to be working in a studio or environment where people are running different 3D packages and combining assets in post (ie, a Maya + Cinema4D pipeline). All three can do the job. The truth is Blender is amazing, but Redshift is worth making the move to C4d ( that was the main reason why i learned C4d). I would say if you know the ins and outs of Arnold, it can do a bit more. I've been using Blender, C4d, Cycles and Redshift altogether for about 4 years now. Where it starts to really fall behind is with organic surfaces that need realistic SSS or volume rendering. I also think Vray looks more “correct”. Im not sure now, but nvidia used to be more compatible with Vray RT, AMD didnt work as well. It runs extremely slow to preview really simple scenes like 2 primitives, a dome light and a sun. Sorry I don't have a conclusive response, but I would start in the Redshift docs to see which shading nodes are supported by redshift. The Ipr sticks at first pass. A roughness map has exactly the same effect, but the values are opposite - black is glossy, and white is rough. Corona for the archviz purposes and Vray for the rest. But it depends on where you work and what kind of work. Redshift is a biased GPU-based renderer that uses assumptions and shortcuts to speed up the rendering process. The differences between these render engines are just down to your hardware (redshift being a GPU renderer), render budget, license cost, ease of use, and familiarity with the software. One you notice it and click in the frame buffer, it clears right up but it's yet another thing slowing you down with VRay. Though I don’t think many would say octane is visually inferior to vray. Paid annually: $380/year. Here's the results (times on the left for Vray): Vray 00:31. Definetely cheering Karma on - integration to houdini/solaris is always going to be tight, no fiddly third party oddities. But most of the content you can find on the internet are for 3dsmax ( models, scenes etc. Also it isnt hard at all. Vray – the grand daddy of 3rd party render engines for c4d. So yeah, redshift is a good choice if render speed is very important. But Vray is everywhere like movie industry etc. 9% 01:04. In Vray 3DSMax you can achieve it with a simple direct lighting pass, but in Cinema 4D Redshift diffuse lighting and specular lighting don't seem to do the trick. You can not do that with Corona. Most blockbusters use all 3 of them across different vendors without you noticing. Can't do look dev to save it's life. When a studio driver is released usually there is also a game ready one and they are bit by bit identical. But with Vray 5 you dont need to tweak anything. So it can render seriously fast compared to Arnold. Cons: None significant, excellent support ecosystem. Yeah just waiting for a stable GPU release. Redshift has better responsiveness while you're doing Look dev. Large User Base in Motion Design – Redshift’s popularity over the last few years has skyrocketed largely due to the fantastic training out Well, yes for the NFT artists, not sur about the updating policy you're talking about. 0 with full OptiX support is coming, and we’ll definitely be digging into testing that soon enough. So then definitely redshift in my opinion. It's slow. In other words, if you use two cards your renders will complete twice as fast as they would with just a single GPU. Renderman. com/tr_kerr_?lang=enMY classes 🔥: http://theokerr. I recently tried to see if Redshift could work for me, but it was not able to read a sequence of alembic file. Plus, Arnold prioritizes the quality of the pixel value over IG📸: https://www. They are both MUCH slower than either Redshift or Octane. We’re a bit spoiled by the VRay one but it’s nice to have for cheap simple water. As I understand it people use Redshift so much because it is a GPU specialized render engine, meaning it's super sonic fast compared to CPU Mantra and Karma. Octane just looks better in almost every circumstance and is still faster especially when you need higher quality. I do ArchViz exclusively, 90% interiors. The lone exception is Redshift, but that’s because it’s the current stable version of 2. Redshift appears better optimized to exploit GPUs for biased rendering. Your position as a 3D artist is safe. That being said both V-Ray Next and Arnold are working on realtime GPU rendering. I will sometimes switch back to Arnold at home if I need to really nail an organic scene/asset but you pay a heavy price in render time. Octane is rather fun to use, but sometimes limited in functionalities and also rather unstable for serious production, it can crash pretty easily. instagram. Corona is simpler and only uses the CPU, but it is still great for archviz. Mar 10, 2020 · Redshift is fast, and its material nodes system is incredible. The ease of use and the almost infinite manipulation is just formidable. Octane assumes you want to make a realistic looking scene. when I'm rendering or using the progressive rendering it doesn't go higher than 855 mhz only But when i run a heavy software besides cinema 4d, it renders a little faster. The new Ada Lovelace architecture has improved a lot of the performance for RTX4090. In short to use Octane and Redshift as examples. It is actually really wise move by Chaos group to own both. Nothing about it being in Vray in another program is going to affect its useability in C4D. some posted a terrarium in the Reddit today. (This is a fairly common After checking the task manager while using it showed ~90% usage of the GPU. V-Ray using this comparison chart. Adding more GPUs allows Octane to divvy up the huge sampling workload. Arnold is now also GPU so almost as fast as Redshift. Its biased approach to rendering makes it one of the fastest around. Arnold, Vray, Redshift or others are faster solutions maybe not better. Redshift renders scenes many times faster than existing CPU-based renderers. Never going back. They are just different branches. Try redshift for quick render times, very simmilar to vray settings wise, and usses gpu instead of cpu. 3. so lights behave as if they were lights in the real world. Add a Comment. It seems to outperform the A6000 significantly in Unreal. Here is the pricelist of Redshift and Arnold. It’s essentially barn doors built into the light. So my understanding without knowing Octane very well is that Redshift renders faster but it takes longer to achieve the results you want because of the complexity of the settings. 1. • 10 mo. Octane is a slower renderer but you can achieve amazing results faster and it's very crashy when you work with Rs render always seem better in terms of photo realism. Thank you for ur reply, I tried to render a scene with displacement map surface, while I changing the displacement setting, the render cost time to update something like 132 nodes to start rendering, its pretty slow for adjusting one setting, for more than one min, then when I adjust a value again and it updating nodes for more than mins… I'm sure VRay GPU is fine these days. Then you can enable deformation blur on top of that. So they scale really well for smaller artists. Benchmarks: It feels like redshift and unreal lumen are the engines having the biggest popularity rise. There's not much difference. As someone who made the same switch years ago I have yet to really miss vray. Contenders. VRay tends to freeze on the first pass as a scattered mess while you're using the ipr. Both extremely good renderers capable to do everyting and used in the big studios. Pick one, learn it, and then move onto the next. If comparing with more similar products like Redshift or Octane, then Cycles seem a far 3rd choice for the reason it doesn't have native support to any of the major VFX software. Is VRAY still a top choice compared to other renderers like Redshift, Arnold? I've been using VRAY for a while now and people always question why I don't use Redshift or Arnold, or even Octane. Best render engine is the one you know the best! Mantra gets great results but when you are dealing with large scenes, you need that GPU acceleration which Mantra lacks unfortunately. They own the whole industry. Arnold comes free with maya also. You might get default C4D lights, cameras and blank C4D materials as part of the conversion process, but yeah, you'll have to replace those A6000 is a workstation card (better for CAD), while 4090 is a gaming card (better for real-time rendering). Anyone know what I'm missing or how I can get a direct lighting pass? Redshift uses AOVs, check out the link As an architect i would like to walk around in my designs and be able to create 360 renders in seconds. Having looked at very detailed comparison, particularly with SSS, I found Arnold gives more realistic results. Water - A dedicated water texture could be nice. 2. The reason for that is not the render quality. I like to have them around 5 min per frame if i can. Reminds me of old versions of vray. In a glossy map, white areas are glossy and black areas are rough. From the vray documentation: nVidia - For nVidia GPUs always prefer using CUDA, since it runs faster and has more supported features. Arnold looks a bit more real but takes a bit more time to render, vray is maybe a bit faster. and that's probably worth a (small bit!) of extra rendering time. It is quickly becoming the go-to render engine for the motion design market. Octane render allows users to see a rendered scene in near real-time. Save time and money, and unleash your creativity! Dec 24, 2022 · It is the most important thing if you are a freelancer or a beginner. There are some data conversion nodes to pass on things like vectors and The Redshift Material uses roughness instead of glossiness. Choose V-Ray if: Prioritize photorealistic quality, advanced control, powerful computer. After almost 4 years with Octane rendering O finally switched to Vray and I’m never going back. Reply. For me Redshift is for now badly integrated : at leats three type of cameras, each a bit different and not backwards compatible, two node systems (the latter having ditched C4D shader node), confusion between Standard and Material materials, bad UX for node layouts, very bad memory management, details like In the hands of a skilled artist any modern 3rd party render engine is equally capable of such results. This is persistent with my own experiments with these two renderers. Hi, I've been trying to dig for any major disadvantages that Redshift has compared to Arnold, but I can't find anything compelling. You can easily do this with cinema and v-ray, however a cheaper option would be to use Corona as it’s by far the best looking render engine and is integrated into cinema better than any other, including redshift, which is just bolted on and actually not that good. Some reports of cycles being affected by the bug too. V-Ray is more complicated but the renderer can take “shortcuts” - it’s called a biased renderer. 1 Share. Requires less artist input therefore is “cheaper” when it comes to paying salaries. Corona is thought to be easier as it has less settings but nowadays you can get away with Vray default settings without changing anything and it will be easy to use. PRobably something to do with CUDA vs OpenCL. V-Ray is more powerful and has GPU rendering. Vray is also a CPU renderer, but it has a hybrid mode that can use a gpu to assist in its calculations. Tags. For many things, like metallic and non-organic surfaces Redshift looks basically as good as Arnold. org Apr 17, 2019 · Render Speed Comparison Test 12 Redshift, Arnold, V-Ray, Mantra, RenderMan, Octane You have no idea how much vfx artists are attached to their renderer of choice, it's like Playstation vs Xbox. Unlike most applications that utilize the GPU, OctaneRender actually scales almost perfectly with multiple cards. On the other hand, V-Ray is an unbiased, CPU-based renderer, which means it takes longer to render but provides more accurate results. . From what I've seen and heard, Redshift is a lot more stable but Octane has been getting better. But for whatever reason, the way Redshift works made it especially vulnerable. Epic spent the Fortnite money well apparently. However the reason why people still use Mantra is probably because it is better integrated with Houdini than other third-party renderers, even more so than Karma (Mostly talking about VEX). If I had a choice now, where to invest my time and money, I'd probably go for Redshift The answer is Corona and 3dsmax. Most of the were pretty fast to render on CPU, worst ones closing in on 10 min per frame. My recommended setup would be to get redshift, then have a tiny lil "render box" machine. Maya hardware FTW. It does have a real-time rendering option as well with V-ray vision. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Enscape comes out on top for rendering flythroughs and animations, as well as their collection of proxy assets - as well as making changes on the fly during a presentation. Released at the end of 2022, till now RTX4090 still is a beast in terms of rendering. Get the file in, and you're going to have to rebuild the cameras, lights, materials and render settings in RS. You will get realistic images with some practice but it is slow. Is there any reason RedShift is so popular among Houdini users? i am quite new in the houdini world but most times when i look for any tutorial it seems to show up a lot of courses using redshift workflow which makes me step out from some really good courses. It's so much more cost effective and honestly easier to work with. is uf yq xr hz eo ua wu gt cp